17 Commits

Author SHA1 Message Date
JP Stringham
ea6a227670 Forests 2026-02-13 09:39:21 -05:00
JP Stringham
16f3c9ce29 Working immovable physics 2026-02-12 17:21:13 -05:00
JP Stringham
32a0202888 Some AABB collision stuff 2026-02-11 20:04:35 -05:00
JP Stringham
144fce3677 Lots of physics thinking 2026-02-08 21:10:43 -05:00
JP Stringham
b628ce1d68 more physics systems stuff 2026-02-08 08:54:48 -05:00
JP Stringham
406042ad1f Player can move and has a sprite 2026-02-07 19:38:37 -05:00
JP Stringham
25c7fa695a Physics refactored out 2026-02-07 19:09:58 -05:00
JP Stringham
01c5d76586 some physics 2026-02-07 18:15:14 -05:00
JP Stringham
a0e66a0430 Parsnip sprite enabled, some expanding of test level 2026-02-07 17:08:12 -05:00
JP Stringham
4abac9a933 All entities spawning 2026-02-07 14:05:52 -05:00
JP Stringham
8227f52259 Basic entity loading concept 2026-02-07 13:48:06 -05:00
JP Stringham
e725ba2eba arrow key support 2026-02-07 13:27:54 -05:00
JP Stringham
53533cafa2 lil white player square 2026-02-03 21:34:51 -05:00
JP Stringham
0d1fcf9333 Some refactoring to prep for better compartmentalization later 2026-02-03 21:11:15 -05:00
JP Stringham
210006be9c Can load all autolayers from LDtk 2026-02-03 20:36:49 -05:00
JP Stringham
91e9e622de AutoLayer rendering working sorta 2026-02-03 20:27:05 -05:00
JP Stringham
f8ac1528dc First commit 2026-02-03 20:11:46 -05:00