Commit Graph

  • ea6a227670 Forests main JP Stringham 2026-02-13 09:39:21 -05:00
  • 16f3c9ce29 Working immovable physics JP Stringham 2026-02-12 17:21:13 -05:00
  • 32a0202888 Some AABB collision stuff JP Stringham 2026-02-11 20:04:35 -05:00
  • 144fce3677 Lots of physics thinking JP Stringham 2026-02-08 21:10:43 -05:00
  • b628ce1d68 more physics systems stuff JP Stringham 2026-02-08 08:54:48 -05:00
  • 406042ad1f Player can move and has a sprite JP Stringham 2026-02-07 19:38:37 -05:00
  • 25c7fa695a Physics refactored out JP Stringham 2026-02-07 19:09:58 -05:00
  • 01c5d76586 some physics JP Stringham 2026-02-07 18:15:14 -05:00
  • a0e66a0430 Parsnip sprite enabled, some expanding of test level JP Stringham 2026-02-07 17:08:12 -05:00
  • 4abac9a933 All entities spawning JP Stringham 2026-02-07 14:05:52 -05:00
  • 8227f52259 Basic entity loading concept JP Stringham 2026-02-07 13:48:06 -05:00
  • e725ba2eba arrow key support JP Stringham 2026-02-07 13:27:54 -05:00
  • 53533cafa2 lil white player square JP Stringham 2026-02-03 21:34:51 -05:00
  • 0d1fcf9333 Some refactoring to prep for better compartmentalization later JP Stringham 2026-02-03 21:11:15 -05:00
  • 210006be9c Can load all autolayers from LDtk JP Stringham 2026-02-03 20:36:49 -05:00
  • 91e9e622de AutoLayer rendering working sorta JP Stringham 2026-02-03 20:27:05 -05:00
  • f8ac1528dc First commit JP Stringham 2026-02-03 20:11:46 -05:00