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ea6a227670
Forests
main
JP Stringham
2026-02-13 09:39:21 -05:00
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16f3c9ce29
Working immovable physics
JP Stringham
2026-02-12 17:21:13 -05:00
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32a0202888
Some AABB collision stuff
JP Stringham
2026-02-11 20:04:35 -05:00
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144fce3677
Lots of physics thinking
JP Stringham
2026-02-08 21:10:43 -05:00
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b628ce1d68
more physics systems stuff
JP Stringham
2026-02-08 08:54:48 -05:00
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406042ad1f
Player can move and has a sprite
JP Stringham
2026-02-07 19:38:37 -05:00
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25c7fa695a
Physics refactored out
JP Stringham
2026-02-07 19:09:58 -05:00
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01c5d76586
some physics
JP Stringham
2026-02-07 18:15:14 -05:00
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a0e66a0430
Parsnip sprite enabled, some expanding of test level
JP Stringham
2026-02-07 17:08:12 -05:00
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4abac9a933
All entities spawning
JP Stringham
2026-02-07 14:05:52 -05:00
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8227f52259
Basic entity loading concept
JP Stringham
2026-02-07 13:48:06 -05:00
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e725ba2eba
arrow key support
JP Stringham
2026-02-07 13:27:54 -05:00
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53533cafa2
lil white player square
JP Stringham
2026-02-03 21:34:51 -05:00
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0d1fcf9333
Some refactoring to prep for better compartmentalization later
JP Stringham
2026-02-03 21:11:15 -05:00
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210006be9c
Can load all autolayers from LDtk
JP Stringham
2026-02-03 20:36:49 -05:00
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91e9e622de
AutoLayer rendering working sorta
JP Stringham
2026-02-03 20:27:05 -05:00
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f8ac1528dc
First commit
JP Stringham
2026-02-03 20:11:46 -05:00