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b564b42ade
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b564b42ade | ||
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612b76a45c |
BIN
assets/sail.png
Normal file
BIN
assets/sail.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 91 B |
38
src/main.rs
38
src/main.rs
@@ -1,4 +1,4 @@
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use bevy::prelude::*;
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use bevy::{prelude::*, sprite_render::Wireframe2dPlugin};
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const MAX_SAILING_SPEED: f32 = 0.9;
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const MAX_TURN_SPEED: f32 = 0.1;
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@@ -21,7 +21,7 @@ struct InputState {
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fn main() {
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let mut app = App::new();
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app.add_plugins(DefaultPlugins)
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app.add_plugins((DefaultPlugins, Wireframe2dPlugin::default()))
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.add_systems(Startup, (hello_world, camera_setup, sprite_setup).chain())
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.add_systems(Update, (handle_keys, player_physics).chain());
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@@ -39,16 +39,32 @@ fn camera_setup(mut clear_color: ResMut<ClearColor>, mut commands: Commands) {
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}
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fn sprite_setup(assets: Res<AssetServer>, mut commands: Commands) {
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let sprite_handle = assets.load("sprite-0001.png");
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let ship_sprite = assets.load("sprite-0001.png");
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let sail_sprite = assets.load("sail.png");
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commands.spawn((
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Sprite {
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image: sprite_handle,
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..default()
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},
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EntityPhysics::default(),
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InputState::default(),
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));
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commands
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.spawn((
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Sprite {
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image: ship_sprite,
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..default()
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},
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EntityPhysics::default(),
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InputState::default(),
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))
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.with_child((
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Sprite {
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image: sail_sprite,
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..default()
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},
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Transform {
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translation: Vec3 {
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x: 8.0,
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y: 1.0,
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z: 0.,
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},
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..default()
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},
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));
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}
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fn handle_keys(mut q_player: Query<&mut InputState>, keys: Res<ButtonInput<KeyCode>>) {
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