This commit is contained in:
JP Stringham
2025-11-28 16:42:22 -05:00
parent cf4beb0b9a
commit 8a3b485ece

View File

@@ -24,10 +24,20 @@ struct SailboatState {
rudder_dir: f32,
}
#[derive(Default, Resource)]
struct WindConditions {
direction: f32,
strength: f32,
}
fn main() {
let mut app = App::new();
app.add_plugins((DefaultPlugins, Wireframe2dPlugin::default()))
.insert_resource(WindConditions {
strength: 1.0,
..default()
})
.add_systems(Startup, (hello_world, camera_setup, sprite_setup).chain())
.add_systems(Update, (handle_keys, player_physics).chain());
@@ -107,11 +117,47 @@ fn player_physics(
&mut EntityPhysics,
&mut Transform,
)>,
wind_conditions: Res<WindConditions>,
) {
let Ok((input, mut boat_state, mut physics, mut transform)) = q_player.single_mut() else {
return;
};
if input.y > 0. {
boat_state.sail_extension = (1.0 + boat_state.sail_extension) * 0.5;
} else if input.y < 0. {
boat_state.sail_extension *= 0.5;
}
boat_state.sail_extension = boat_state.sail_extension.clamp(0., 1.);
physics.speed *= 0.99;
let sail_speed_x = physics.heading.sin();
let sail_speed_y = physics.heading.cos();
let wind_speed_x = wind_conditions.direction.sin();
let wind_speed_y = wind_conditions.direction.cos();
let sail_speed_vec = Vec2 {
x: sail_speed_x,
y: sail_speed_y,
};
let wind_speed_vec = Vec2 {
x: wind_speed_x,
y: wind_speed_y,
};
// technically you could put your sail out and try to go backwards but..
// let's not tackle that (Yet?)
let sail_strength = sail_speed_vec.dot(wind_speed_vec).clamp(0., 1.);
if boat_state.sail_extension > 0. {
physics.speed += 0.01 * boat_state.sail_extension * sail_strength;
}
physics.speed = physics.speed.clamp(-MAX_SAILING_SPEED, MAX_SAILING_SPEED);
if input.x < 0. {
boat_state.rudder_dir = (-1.0 + boat_state.rudder_dir) * 0.5;
} else if input.x > 0. {
@@ -127,22 +173,6 @@ fn player_physics(
physics.turn_speed = physics.turn_speed.clamp(-MAX_TURN_SPEED, MAX_TURN_SPEED);
physics.heading += physics.turn_speed * 0.1;
if input.y > 0. {
boat_state.sail_extension = (1.0 + boat_state.sail_extension) * 0.5;
} else if input.y < 0. {
boat_state.sail_extension *= 0.5;
}
boat_state.sail_extension = boat_state.sail_extension.clamp(0., 1.);
physics.speed *= 0.99;
if boat_state.sail_extension > 0. {
physics.speed += 0.01 * boat_state.sail_extension;
}
physics.speed = physics.speed.clamp(-MAX_SAILING_SPEED, MAX_SAILING_SPEED);
let x_speed = physics.heading.sin() * physics.speed;
let y_speed = physics.heading.cos() * physics.speed;