First commit
This commit is contained in:
3
.gitignore
vendored
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3
.gitignore
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.DS_Store
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/target
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4
.vscode/settings.json
vendored
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4
.vscode/settings.json
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{
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"editor.defaultFormatter": "rust-lang.rust-analyzer",
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"editor.formatOnSave": true,
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}
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5698
Cargo.lock
generated
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5698
Cargo.lock
generated
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File diff suppressed because it is too large
Load Diff
16
Cargo.toml
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16
Cargo.toml
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[package]
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name = "parsnip_plucker"
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version = "0.1.0"
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edition = "2024"
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[dependencies]
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bevy = { version = "0.18.0", features = ["dynamic_linking"] }
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serde = { version = "1.0.228", features = ["derive"] }
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serde_json = "1.0.149"
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[profile.dev]
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opt-level = 1
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[profile.dev.package."*"]
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opt-level = 3
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BIN
assets/parsnip.png
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BIN
assets/parsnip.png
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Binary file not shown.
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After Width: | Height: | Size: 265 B |
1655
assets/test.ldtk
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1655
assets/test.ldtk
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File diff suppressed because one or more lines are too long
BIN
assets/tilemap.png
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BIN
assets/tilemap.png
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Binary file not shown.
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After Width: | Height: | Size: 5.3 KiB |
62
src/ldtk/mod.rs
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62
src/ldtk/mod.rs
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use bevy::math::UVec2;
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use serde::{Deserialize, Serialize};
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct Project {
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#[serde(alias = "bgColor")]
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pub bg_color: String,
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pub levels: Vec<Level>,
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct Level {
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pub uid: u32,
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pub identifier: String,
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#[serde(alias = "pxHei")]
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pub px_height: u32,
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#[serde(alias = "pxWid")]
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pub px_width: u32,
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#[serde(alias = "layerInstances")]
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pub layer_instances: Vec<LayerInstance>,
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#[serde(alias = "fieldInstances")]
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pub field_instances: Vec<FieldInstance>,
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct LayerInstance {
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#[serde(alias = "__type")]
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pub ty: LayerType,
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#[serde(alias = "__identifier")]
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pub identifier: String,
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#[serde(alias = "__cHei")]
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pub height: u32,
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#[serde(alias = "__cWid")]
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pub width: u32,
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#[serde(alias = "gridTiles")]
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pub grid_tiles: Vec<Tile>,
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#[serde(alias = "intGridCsv")]
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pub int_grid_tiles: Vec<u32>,
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct FieldInstance {}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct Tile {
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#[serde(alias = "t")]
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pub ty: u32,
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#[serde(alias = "a")]
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pub alpha: f32,
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#[serde(alias = "f")]
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pub flip: u8,
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#[serde(alias = "px")]
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pub px_coords: UVec2,
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub enum LayerType {
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IntGrid,
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Entities,
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Tiles,
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AutoLayer,
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}
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106
src/main.rs
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106
src/main.rs
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mod ldtk;
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use bevy::{image::Image, prelude::*};
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#[derive(Debug, Clone, Copy, Default, PartialEq, Eq, Hash, States)]
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enum AppState {
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#[default]
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Preload,
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Setup,
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Main,
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}
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#[derive(Default, Resource)]
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struct TilemapStuff {
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img_handle: Option<Handle<Image>>,
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img_id: Option<AssetId<Image>>,
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}
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fn main() {
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let mut ldtk_proj: ldtk::Project =
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serde_json::from_str(include_str!("../assets/test.ldtk")).unwrap();
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println!("LDTK {ldtk_proj:?}");
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return;
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let mut app = App::new();
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app.add_plugins(DefaultPlugins.set(ImagePlugin::default_nearest()))
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.init_state::<AppState>()
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.insert_resource(TilemapStuff::default())
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.add_systems(Startup, init)
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.add_systems(Update, loadloop.run_if(in_state(AppState::Preload)))
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.add_systems(Update, gameloop.run_if(in_state(AppState::Main)));
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app.run();
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}
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fn init(
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assets: Res<AssetServer>,
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mut commands: Commands,
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mut state: ResMut<NextState<AppState>>,
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mut tmap_stuff: ResMut<TilemapStuff>,
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mut t_layouts: ResMut<Assets<TextureAtlasLayout>>,
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) {
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println!("Hello Bevy!");
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let sprite = assets.load("tilemap.png");
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tmap_stuff.img_id = Some(sprite.id());
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tmap_stuff.img_handle = Some(sprite.clone());
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let t_layout = TextureAtlasLayout::from_grid(uvec2(16, 16), 12, 8, Some(uvec2(1, 1)), None);
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let t_handle = t_layouts.add(t_layout);
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for i in 0..18 {
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let x = i as f32 * 20.;
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commands.spawn((
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Sprite::from_atlas_image(
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sprite.clone(),
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TextureAtlas {
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layout: t_handle.clone(),
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index: i,
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},
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),
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Transform::from_xyz(x, 0., 0.),
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));
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}
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let mut orth_proj = OrthographicProjection::default_2d();
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orth_proj.scale = 0.25;
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commands.spawn((Camera2d, Projection::Orthographic(orth_proj)));
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state.set(AppState::Preload);
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}
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fn loadloop(
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mut evts: MessageReader<AssetEvent<Image>>,
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images: Res<Assets<Image>>,
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tmap_stuff: Res<TilemapStuff>,
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mut next_state: ResMut<NextState<AppState>>,
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) {
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if evts.is_empty() {
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return;
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}
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for evt in evts.read() {
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// println!("{evt:?}");
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match evt {
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AssetEvent::LoadedWithDependencies { id } => {
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let Some(_img) = images.get(*id) else {
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continue;
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};
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if tmap_stuff.img_id.as_ref().unwrap() == id {
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println!("Loaded tmap");
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next_state.set(AppState::Main);
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}
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}
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_ => (),
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}
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}
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}
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fn gameloop() {}
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