Some AABB collision stuff

This commit is contained in:
JP Stringham
2026-02-11 20:04:35 -05:00
parent 144fce3677
commit 32a0202888
2 changed files with 124 additions and 3 deletions

View File

@@ -1,3 +1,5 @@
use std::ops::DerefMut;
/// This module is intended to be used as a fixed-point physics system.
/// The hope is that this will make deterministic physics easier,
/// and therefore networking a bit less of a pain.
@@ -16,7 +18,7 @@ pub struct Physics2DWorld {
impl Plugin for Physics2DPlugin {
fn build(&self, app: &mut bevy::app::App) {
app.insert_resource(Physics2DWorld::default())
.add_systems(Update, tick_physics);
.add_systems(Update, (tick_physics, resolve_aabb_collisions).chain());
}
}
@@ -39,10 +41,100 @@ fn tick_physics(
});
}
#[derive(Default, Debug, Component)]
fn resolve_aabb_collisions(mut query: Query<(&mut PhysicsBody2D, &AABBCollider)>) {
let bcs: Vec<_> = query.iter_mut().collect();
let len = bcs.len();
let mut updated_bcs: Vec<(usize, PhysicsBody2D)> = Vec::new();
for i in 0..len {
let (b, c) = &bcs[i];
// don't bother collision checking immovables,
// instead movable entities will check against them
if b.immovable {
continue;
}
for j in 0..len {
if i == j {
continue;
}
let (other_b, other_c) = &bcs[j];
let bminx = b.pos.x;
let bmaxx = b.pos.x + c.width as i64;
let bminy = b.pos.y;
let bmaxy = b.pos.y + c.height as i64;
let obminx = other_b.pos.x;
let obmaxx = other_b.pos.x + other_c.width as i64;
let obminy = other_b.pos.y;
let obmaxy = other_b.pos.y + other_c.height as i64;
if bminx >= obmaxx || bminy >= obmaxy || bmaxx <= obminx || bmaxy <= obminy {
// no collision
continue;
}
info!("Collide!");
let dx = b.pos.x - other_b.pos.x;
let dy = b.pos.y - other_b.pos.y;
if other_b.immovable {
let new_x = match dx {
..0 => other_b.pos.x - (c.width / 2 + other_c.width / 2) as i64,
0 => b.pos.x,
1.. => other_b.pos.x + (c.width / 2 + other_c.width / 2) as i64,
};
let new_y = match dy {
..0 => other_b.pos.y - (c.height / 2 + other_c.height / 2) as i64,
0 => b.pos.y,
1.. => other_b.pos.y + (c.height / 2 + other_c.height / 2) as i64,
};
let updated_b = PhysicsBody2D {
pos: I64Vec2 { x: new_x, y: new_y },
vel: b.vel,
immovable: false,
};
updated_bcs.push((i, updated_b));
} else {
let updated_b = PhysicsBody2D {
pos: b.pos - I64Vec2::new(dx / 2, dy / 2),
vel: b.vel,
immovable: false,
};
let other_updated_b = PhysicsBody2D {
pos: other_b.pos + I64Vec2::new(dx / 2, dy / 2),
vel: other_b.vel,
immovable: false,
};
updated_bcs.push((i, updated_b));
updated_bcs.push((i, other_updated_b));
}
}
}
for (i, (mut b, c)) in query.iter_mut().enumerate() {
let Some((_, updateb)) = updated_bcs.iter().find(|(j, _)| i == *j) else {
continue;
};
*b = updateb.clone();
}
}
#[derive(Default, Debug, Component, Clone, Copy)]
pub struct PhysicsBody2D {
pub pos: I64Vec2,
pub vel: I64Vec2,
pub immovable: bool,
}
impl PhysicsBody2D {
@@ -72,3 +164,24 @@ impl PhysicsBody2D {
self.vel = vel;
}
}
#[derive(Default, Component)]
pub struct Collideable;
#[derive(Default, Debug, Component)]
#[require(Collideable)]
pub struct AABBCollider {
pub width: u32,
pub height: u32,
pub offset: IVec2,
}
impl AABBCollider {
pub fn new(w: u32, h: u32) -> Self {
Self {
width: w,
height: h,
offset: IVec2::ZERO,
}
}
}